3 ms·
Many games before SFV used rollback netcode without issues. SFV in their implementation somehow managed to implement rollback in a way in which sometimes it was
by mhitza 4y ago
Many games before SFV used rollback netcode without issues. SFV in their implementation somehow managed to implement rollback in a way in which sometimes it was purely one sided.
Given delay based netcode, or rollback netcode, I'll always pick rollback. Played alot of SF4 purely online and in a game with plenty of 1-2 frame links, delay based netcode really advantages the player mashing reversal within your string.