4 ms·
I definitely agree. My original point, that was not well articulated at all, was more that there should be a middle ground. The choice shouldn't be only betwee
by whstl 4y ago
I definitely agree.
My original point, that was not well articulated at all, was more that there should be a middle ground. The choice shouldn't be only between "homegrown engine" and "Unreal/Unity oligopoly".
I'm saying there should be much more competition when it comes to third-party engines, but also in third-party tooling and third-party middleware.
And this competition should be more specialized in order to demand less of the "train and maintain a proprietary engine" but also less of the "dealing with roadblocks in UE".