4 ms·
Street Fighter IV does that, only advances when both clients have advanced. There's never bullshit surprises. It does suck on a bad connection, but that's just
by n4te 4y ago
Street Fighter IV does that, only advances when both clients have advanced. There's never bullshit surprises. It does suck on a bad connection, but that's just how it has to work. Street Fighter V has rollbacks and it's absolutely terrible.
- andrewmcwatters 4y agoThis is also how Kaillera works. :)
- whateveracct 4y agoKaillera is legendary. Let me play Smash 64 with friends online as a teen.
- mhitza 4y agoMany games before SFV used rollback netcode without issues. SFV in their implementation somehow managed to implement rollback in a way in which sometimes it was purely one sided. Given delay based netcode, or rollback netcode, I'll always pick rollback. Played alot of SF4 purely online and in a game with plenty of 1-2 frame links, delay based netcode really advantages the player mashing reversal within your string.