3 ms·
> anti-aliasing seems to have been in part the responsibility of the CRT itself Yep, and it goes much further back than the PS2. The original example I saw wa
by Izkata 4y ago
> anti-aliasing seems to have been in part the responsibility of the CRT itself
Yep, and it goes much further back than the PS2. The original example I saw was of Zelda II on the NES, but here's a whole bunch of examples in a whole bunch of games/systems: https://www.youtube.com/watch?v=ao-1uCCXBwc https://www.youtube.com/watch?v=ao-1uCCXBwc