4 ms·
Indeed, you can allow players to adjust the base input delay or even have separate hardcoded input delay profiles for online and offline play, but that introduc
by kibwen 4y ago
Indeed, you can allow players to adjust the base input delay or even have separate hardcoded input delay profiles for online and offline play, but that introduces its own problems when it comes to a player's muscle memory. In the worst case, this introduces its own design constraint where you might avoid designing your game to include frame-perfect inputs solely to make it easier for players to transition from high-delay to low-delay scenarios.
- thaumasiotes 4y ago> In the worst case, this introduces its own design constraint where you might avoid designing your game to include frame-perfect inputs If a frame is 1/60 of a second, that's not much of a design constraint.