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As a counter example, Carmack wrote Doom on a NeXT workstation[1]. These days OSX seems to be pretty hot for game dev, certainly if you want to do any iOS stuf
by adam-a 15y ago
As a counter example, Carmack wrote Doom on a NeXT workstation[1].
These days OSX seems to be pretty hot for game dev, certainly if you want to do any iOS stuff, and OSX is creeping up as a platform too, with Steam now available there. No doubt windows will be king for a while yet though.
[1] http://en.wikipedia.org/wiki/Making_of_Doom#Building_the_game http://en.wikipedia.org/wiki/Making_of_Doom#Building_the_gam...
- kenjackson 15y agoYes, Carmack did like NeXTStep a lot. With that said, most of his career Windows was his main dev box. Even post Doom he went back to Windows as his main desktop: "The upside is that windows really doesn't suck nowdays. Win 95 / NT 4.0 are pretty decent systems for what they are targeted at. I currently develop mostly on NT, and Quake 2 will almost certainly be delivered on win32 first." http://rmitz.org/carmack.on.operating.systems.html http://rmitz.org/carmack.on.operating.systems.html And more importantly, as it relates to DHH's statement, excluding Windows developers isn't like some odd niche. It's probably a healthy percentage of the best developers in the world. Fortunately for DHH he's at a webdev shop where pure coding skill is probably less important than cultural fit.
- 286c8cb04bda 15y agoFortunately for DHH he's at a webdev shop where pure coding skill is probably less important than cultural fit. I would argue that, at most programming jobs coding skill is less important than cultural fit, once you've passed the level of "reasonably competent developer."