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I built a demo for NPC background chatter using GPT-J-6B. Each call took about three seconds. I expect this technology to be usable interactively in a year or t
by bhickey 4y ago
I built a demo for NPC background chatter using GPT-J-6B. Each call took about three seconds. I expect this technology to be usable interactively in a year or two, but we aren't quite there yet.
- epolanski 4y agoThe drawback I see here is that I would not want to have NPCs in a videogame only regurgitate soulless interaction and use so much computational power to do so. This is why I put some emphasis on having AI assist the artist writing the stories in a similar fashion how modern professional translation works: AI translate texts and the human focuses on the consistency, coherence, tone and expressing the nuances. A perfect (popular example of that): Harry Potter. There's just too much nuance in the names of everything in HP, from the creatures to the characters to the houses. Translating HP requires a heavy dose of creativity and sensibility that you can't leave up to an AI, it's a work of art. Harry Potter translations are often used very frequently in universities as textbook examples on the _art_ of translation. In the same way I cannot see the sensibility and artistry of creative humans being replaceable by computers, I can only envision AI as tools to often provide and assist and generate quantity with the artist providing the actual "soul" to the stories and dialogues.