3 ms·
One of my biggest dings against Godot is not having support for Photon Networking's newest products Photon has a new group of network libraries that are essent
by BoorishBears 4y ago
One of my biggest dings against Godot is not having support for Photon Networking's newest products
Photon has a new group of network libraries that are essentially the evolution of "rubber band networking" that's been default for networking middleware for the last decade
One is especially interesting in that it uses IL weaving to provide a completely deterministic engine for simulating gameplay based on inputs only: https://www.photonengine.com/quantum# https://www.photonengine.com/quantum#
- andrewmcwatters 4y agoDeterminism from inputs was basically a part of QuakeWorld, and how the "VCR" system in id Tech 1 worked. You could replay sessions because the inputs were what were networked, not other state. They're selling 24-year-old tech. :)
- BoorishBears 4y agoIf you can make 24 year old tech turnkey, you have a business
- andrewmcwatters 4y agoYes! I think this is proven very much by the industry widely still being far behind the curve of what is possible.