4 ms·
The hard part is figuring out which questions he should answer that way.
by thedanbob 4y ago
The hard part is figuring out which questions he should answer that way.
- k__ 4y agoCouldn't you just whitelist a handful of questions?
- smoldesu 4y agoWhy wouldn't you just write regular dialogue at that point?
- k__ 4y agoBecause you don't have to supply the 100% exact question (via multiple choice).
- smoldesu 4y agoWe already have multiple choice-style dialogue. It works just fine with traditional writing/recording techniques. If you're not using it to dynamically compose responses to novel input, what's the point of using GPT for dialogue in the first place?
- notahacker 4y agoI can see how in a conventional game with storyline and characters and preprogrammed behavioural responses, using chatbot style AI to gauge the intent of things a player speaks into his microphone would feel more naturalistic way of getting canned responses than clicking on a multiple choice dialogue (even though it'd effectively be all multiple choice options under the hood). There are more gameplay options when players have to figure out what words to use to unlock a certain response rather than just picking the most promising option from a dialogue tree too. Though I guess what's theoretically very cool could just be a lot of NPC's saying "I don't know what you mean" and "stop bothering me" 99% of the time, players finding amusing verbal tricks to dupe the AI into believing they've said something that means the opposite of what they actually said, and players getting incredibly frustrated that the game doesn't understand their accent...
- k__ 4y agoSorry, I wanted to say that we could get rid of multiple choice and still not face the issues free text inputs had back in the days.
- deleted 4y ago[deleted]
- vanviegen 4y agoThen why not just hardcode the answers?
- smcn 4y agoWouldn't it be the opposite: use a character bible to inform what it can actually answer?