6 ms·
I read this and thought, "no way, the interactions could alter what actions the player expects the character to perform later in the story. how could you filter
by jmoak3 4y ago
I read this and thought, "no way, the interactions could alter what actions the player expects the character to perform later in the story. how could you filter to a discrete in-game action given a bunch of LLM convo? a fully realized ai character would just feel disjointed and confusing"
Then I realized, the pre-made set of in-game actions could be filtered to the most likely one if the game _asks_ the same ai character with all of their conversation history which they'd do next!
This stuff is gonna be weird for players and game designers! Imagine a set of under-the-hood interview questions designed to figure out where an ai character's head is at in order to choose which content comes next haha
- hazzahzah 4y agoI figure it's going to be somewhat similar to how the NPCs work in the Westworld TV show. Can't wait to see the first iterations if this!
- ItsMonkk 4y agoAnd this goes beyond games. Imagine what education looks like when the AI is able to model how the child views the world, and how to get the child to view the world so that they can answer some goal that has been set, and what problems and contexts will best motivate them to reach that goal in the quickest time.
- delusional 4y agoWhen I read what you wrote I feel like it's more scary than aspirational. I can't imagine how I would feel if the education system had a "perfect" model of what i was supposed to feel like, and how I was supposed to move through the system to feel like everybody else. Layer onto that the question of if the model is actually "perfect" or just telling you that it's perfect and integrating the mistakes ad-hoc. What if the model decided that you were secretly trans, even if you didn't feel like it?
- jmoak3 4y agoGoing really far out here, but if we were able to model how a given child views the world, we'd theoretically be able to model how a given adult views it. We could then query that model and it would respond as that adult. Bam, copied human. Likewise, if the new job of a game writer is to develop the "persona" of a video game character rather than write the character's dialogue, what if someone just dropped the video game angle and described themselves in excruciating detail and included all of their writings in the input? You could copy yourself, just like that childhood diary blogger did. The true long term opportunity here is making a sufficiently competent model and then creating personas from influential people alive today to solve problems beyond their immediate area and lifetime. The long term cost of knowledge work is going to become 0 as our supply of intelligence becomes unbounded by number of brains on earth :)
- wnkrshm 4y agoOnce you can do that, people and societies are only puppets, if they don't have analytical and adversarial technologies to counteract that. What you describe is a propaganda officer for every human mind.
- poopbutt7 4y agoLLMs are- literally and figuratively- opening a lot of doors in robotics right now. In the sense that LLMs can provide mostly usable code, with a few prompts or some fine tuning can translate text commands into fairly primitive robot commands. SayCan is one I've seen: https://say-can.github.io/ https://say-can.github.io/ Using an LLM map a conversation into discrete, real in-world states changes or actions seems pretty similar.
- delusional 4y agoI'm having a hard time imagining what sort of story could survive in such a "random" system. When I play games a large segment what my enjoyment comes from the carefully crafted story beats that gets telegraphed by artists hours in advance. I like the intricate little details that they weave into every interaction to give me the _experience_ of being there (which is different from the _impression_ of being there). From what I've seen from these LLM systems, they don't provide anything like that. They jump from random segment to random segment, with little coherent intention behind it. Their responses is full of platitudes and cliches. I guess it would be fun for some sort of sandbox style virtual world, but I can't help but feel like the novelty would wear off quick.
- nicolaslem 4y ago> Their responses is full of platitudes and cliches. To be fair, in most games outside of main quests the NPCs feel like placeholders. Hearing the same set of sentences a dozen times when passing by them on a horse breaks the immersion a bit. I can imagine auto-generated lines to be quite good at making such characters more alive.
- kevinventullo 4y agoIn fact, this repetition can become a meme: https://knowyourmeme.com/memes/i-took-an-arrow-in-the-knee https://knowyourmeme.com/memes/i-took-an-arrow-in-the-knee
- delusional 4y agoThat's fair. I think some variation in the generic "I'm done talking and serve no further story purpose" lines could be useful, but that's nowhere near the revolutionary gamechangers people seem to be imagining when talking about LLM's.
- simmerup 4y agoI'd prefer the place holder text to meaningless auto generated nonsense ad infinitum.
- snozolli 4y ago