2 ms·
Yep, and because of his .plan files, and no other historical details around the technology, I think it's safe to say he invented it. In 1999, QuakeWorld was the
by andrewmcwatters 4y ago
Yep, and because of his .plan files, and no other historical details around the technology, I think it's safe to say he invented it. In 1999, QuakeWorld was the first, to my knowledge, implementation of client-side prediction in a first-person shooter.
But I'm almost certain there were rudimentary client-side prediction models that existed before John Carmack, which is why I say I think he was the first to "invent" it, but frankly I'm not so sure about that.
I mean think about terminals, as an example.
I do think with near certainty he was the first to invent the client-server with client-side prediction architecture in time stepped software, or more specifically in an FPS.