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To be slightly fair to the fighting game community, this article is from 2019. My understanding is that most top-line fighting games now are rollback enabled (t
by icegreentea2 4y ago
To be slightly fair to the fighting game community, this article is from 2019. My understanding is that most top-line fighting games now are rollback enabled (the pandemic driven shift to online tournies put significant pressure on developers).
- djtango 4y agoMy history is a little hazy but wasn't rollback as a solution driven by the community. Maybe it was SF3 online emulation or something? Or was it Smash Melee
- cma 4y agoAt least 2006 https://en.m.wikipedia.org/wiki/GGPO https://en.m.wikipedia.org/wiki/GGPO
- djtango 4y agoAh yes this is what I had in mind
- whateveracct 4y agoRollback was added by the community to Melee. With in-game matchmaking. It's a combination of a modded Dolphin + cheats to mod the ISO itself.
- djtango 4y agoSounds about right. Never was part of the Melee community but I was always impressed at their ingenuity to figure out multiplayer in the face of Nintendo's active community hostility and bonkers multiplayer UX
- hyperhopper 4y agoNo, the first major game to use it and push it was Skullgirls. An exemplary example of how to make a great game. Unfortunately it has been though a series of unfortunate events and never gets the recognition it deserves
- bskrobisz 4y ago"Series of unfortunate events" is an understatement, but I would say it gets due recognition--it's an indie game over a decade old and still earns its slot at major fighting game tournaments and (after said events' hopeful end) still has support from developers and community alike.
- zeknife 4y agoLooks like this was published shortly after GGPO was made open source in October 2019, along with a big wave of similar rollback hype. It has indeed become more commonplace in the last 3 years.