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From memory, it could run on a 286. Here is this version running on a NEC V20 at 9.55 MHz, an Intel 8088 clone, but was closer to the 80188 : https://twitter.co
by elvis70 4y ago
From memory, it could run on a 286. Here is this version running on a NEC V20 at 9.55 MHz, an Intel 8088 clone, but was closer to the 80188 : https://twitter.com/Jameshhoward/status/1612900164745981953 https://twitter.com/Jameshhoward/status/1612900164745981953
- mtillman 4y agoI ran wolf just fine on a Tandy 2600 which featured “10 mhz of Intel processing power” according to the instructions. Spear of destiny too if I recall.
- hakfoo 4y agoI can recall playing it on a 10MHz 286 and having to shrink the window for good framerates.
- bryanlarsen 4y agoTandy 2000 (and presumably the 2600) used an 80186.
- mtillman 4y agoThe 2600xl came later and featured an upgraded processor from the 1000 line.
- hakfoo 4y agoI tried it out on an 8MHz V40 (think V20 with onboard peripherals), and it delivers five frames per second. Definitely as smooth if not smoother than Quake on a 486DX. (lest we forget that it was the Crysis of its era since hardware 3D acceleration didn't yet exist on most consumer-grade kit) The dithering (on a VGA card and modern LCD) sort of makes it hard to view; an EGA port might be interesting as 16 colours might be enough to make it workable without dithering. Although if they're using 2x2 blocks for dithering, they'd be effectively cutting the number of "pixels" to render by a factor of four, and that might make it viable.
- deckard1 4y agoyeah 286 was minimum. I had an 8088 XT and it would not run. However... there is a little known game that id Software did release that would run on an 8088. It's called Catacomb 3-D[1]. It was basically Wolfenstein with goblins and skeletons. Pretty sure that engine went on to become Wolf3d. Despite the Wikipedia page saying it runs on a EGA I had a CGA monitor and was running it. Thinking I might be losing my mind I downloaded the source code on archive.org[2] and sure enough there is reference to CGA code all over the place. [1] https://en.wikipedia.org/wiki/Catacomb_3-D https://en.wikipedia.org/wiki/Catacomb_3-D [2] https://archive.org/details/CatacombAbyss_source https://archive.org/details/CatacombAbyss_source
- pbj1968 4y agoWikipedia, in my anecdotal experience, is wrong all the time on mid 80s to mid 90s minutia. I probably sense it because that was my peak era. But good luck finding a source besides, “that’s not how it happened, man…”
- jamesfinlayson 4y agoOh neat, I didn't realise it had been open sourced.
- butterisgood 4y agoI ran it on a Packard Bell Legend V 286 16MHz machine.