5 ms·
How can the game handle another player pushing you if you don’t ‘accept actions from other players’?
by tinus_hn 4y ago
How can the game handle another player pushing you if you don’t ‘accept actions from other players’?
- doober 4y agoby letting a dedicated server also simulate the world and all entities? client send new origin to server -> server checks if everything is in bounds with the simulation/world -> tells other clients ur new position
- DefineOutside 4y agoI meant letting other players control your character, why is teleporting someone else to anywhere on the map a valid action?
- tinus_hn 4y agoPushing another player is also teleporting them to somewhere else on the map. And if you think oh I’ll just have some limits they’ll just do the same thing in multiple frames.