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Games have the tightest reinforcement feedback loop one could possibly imagine, second only to something like sugar or cocaine. They are made to be addictive an
by tomcam 4y ago
Games have the tightest reinforcement feedback loop one could possibly imagine, second only to something like sugar or cocaine. They are made to be addictive and cost $60 for 30 hours of often thrilling engagement. Add the social element for networked games and you are talking about a ridiculously compelling experience.
- badpun 4y agoThat's not it. The number of people who a find good movie or TV series thrilling is way higher than a number of people who find AAA game thrilling. And yet, games make more money.
- majewsky 4y agoWrong comparison. Compare the movie/TV viewers to the number of people playing mobile games on the subway or the toilet.
- jamal-kumar 4y agoI'm pretty sure my mom threw money at candy crush at one point, it felt bad like she was getting into slots or something
- sph 4y ago> They are made to be addictive That's quite off the mark. The biggest franchises are made to be addictive. But most games are made to be fun, and people tend to like fun. That's the difference between someone enjoying Super Mario or 99% of games, and someone with 20k hours playing the same MMO even when they are quite aware they're not having fun. Shigeru Miyamoto didn't sit down with psychologists to create an addictive game, but you bet your ass Blizzard, EA, Ubisoft & co. routinely do.