4 ms·
Not sure what industry you're coming from, but in games it's quite common nowadays to at least try to stay on top of asan warnings and purge them before big rel
by meibo 4y ago
Not sure what industry you're coming from, but in games it's quite common nowadays to at least try to stay on top of asan warnings and purge them before big releases. It's a very easy way to prevent crashes and bad behaviour that might bite you unexpectedly in the next build when memory layout shifts just right to make the use-after-free someone else left in there break some important structure in unrelated code.