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Hmm can’t say I agree about the significantly more surface area. I switch between rust/C++/Swift fairly regularly for work, and I think they’re roughly similar
by dagmx 4y ago
Hmm can’t say I agree about the significantly more surface area. I switch between rust/C++/Swift fairly regularly for work, and I think they’re roughly similar in complexity with the exception of Rust having lifetime annotations and Swift having computer properties.
Where I do think Swift has a lot of noise though is @attributes. There’s just so many attributes to learn, especially if you happen to do SwiftUI or ObjC interop. Though rust has the same issue , it’s just there’s no ubiquitous UI lib like SwiftUI. I imagine it would have the same if it did.