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Aw, too bad. They must be aware they're blocking browsers that support it if they have that override. But yes, that does work for me. (*Edit: it appears audio i
by drivebyacct2 15y ago
Aw, too bad. They must be aware they're blocking browsers that support it if they have that override. But yes, that does work for me. (*Edit: it appears audio is [at worst] broken in Chrome stable according to the dev blog for this project).
Yup, doesn't even try to load Flash at all now, great!
- AshleysBrain 15y agoChrome is the only browser to support the Web Audio API (which isn't fully standardised yet anyway I don't think), but that is an amazing API for audio, and is far better than HTML5 audio.
- doublec 15y agoMozilla supports the Audio Data API which predates Chromes entry into that space: https://wiki.mozilla.org/Audio_Data_API https://wiki.mozilla.org/Audio_Data_API At some point this will be battled out in the W3C and a standard API will appear.
- AshleysBrain 15y agoThe two don't compare at all. The Audio Data API simply allows you to write custom sample data to audio buffers. The Web Audio API is a complete audio routing/processing graph complete with all the features you'd expect of a good audio engine. The Audio Data API is pretty useless for games compared to the Web Audio API.
- Jare 15y agoThe Audio Data API is terribly low level, and the current implementation in Firefox is so laggy that it's not an option for real-time game audio. Chrome's Web Audio should win this battle without a sweat.