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Naughty Dog used an internally developed programming language for the whole game (or at least most of it.) A big part of the appeal was apparently the dynamic n
by andolanra 15y ago
Naughty Dog used an internally developed programming language for the whole game (or at least most of it.) A big part of the appeal was apparently the dynamic nature of Lisps, which allowed reloading of code at runtime to simplify debugging. This article is a postmortem about Jak and Daxter; the next page also mentions the drawbacks of using GOAL, as well:
http://www.gamasutra.com/view/feature/2985/postmortem_naughty_dogs_jak_and_.php?page=2 http://www.gamasutra.com/view/feature/2985/postmortem_naught...