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So Gruber's conceit is iOS has "wider and deeper support from developers" despite less market share, so market share isn't everything to developers. But I don't
by Kylekramer 15y ago
So Gruber's conceit is iOS has "wider and deeper support from developers" despite less market share, so market share isn't everything to developers. But I don't really see iOS having wider and deeper support, at least anymore. Any major company has an Android app to go with their iOS app. I can't think of any smash iOS hit games that hasn't been ported to Android. Rockstar, who at one point released GTA: Chinatown Wars for iOS only, just released GTA III across iOS/Android same day. This is entirely due to market share.
The only place where "wider and deeper support" still holds true are niches that tickle iOS users' sweet spot. Things like Instagram, Instapaper, Flipboard, music creation apps, etc. And these also hit Gruber's sweet spot, so of course he senses the iOS environment is better. But there are also niches popping up for Android. Stuff like Tasker, Minecraft, AirDroid, etc.
So, yes, I think market share is everything and people can be reduced to numbers. iOS just happens to have a larger number of design focused people (like Gruber) who like a certain subset of apps. We've gone from an "iOS only" to "iOS first, then Android" to now, where I think things are nearing 50/50 when it comes to what platform you release to first, if not at the same time. And if the numbers tip too much in Android's direction, I wouldn't be surprised if the fable repeat of Windows vs. Apple happens. Apple for the designers, Android for the rest of the world.