2 ms·
<< Protecting D&D's inclusive play experience. As I said above, content more clearly associated with D&D (like the classes, spells, and monsters) is what falls
by A4ET8a8uTh0 4y ago
<< Protecting D&D's inclusive play experience. As I said above, content more clearly associated with D&D (like the classes, spells, and monsters) is what falls under the OGL. You'll see that OGL 1.2 lets us act when offensive or hurtful content is published using the covered D&D stuff. We want an inclusive, safe play experience for everyone. This is deeply important to us, and OGL 1.0a didn't give us any ability to ensure it
I am genuinely uncertain what that means. There are actual races in D&D ( and I assume in a fictional world that large, actual racism exists as well ), but how are spells offensive and hurtful ( beyond the obvious literal meaning of blowing stuff up ).
I will admit that I am watching this particular saga with a weird sense of bemusement.
actual license pdf link:
https://www.dndbeyond.com/attachments/39j2li89/OGL1.2_DraftForDiscussionPurpose.pdf https://www.dndbeyond.com/attachments/39j2li89/OGL1.2_DraftF...