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I am modestly underwhelmed by the scope here. They basically picked one symmetrical floor plan to simulate, sent a blast wave straight at it, and noted that in
by sclarisse 4y ago
I am modestly underwhelmed by the scope here. They basically picked one symmetrical floor plan to simulate, sent a blast wave straight at it, and noted that in some areas, the forces involved could still fling people against walls hard enough to kill them. Okay, sure, ouch, but what about other floor plans? Could you simulate them at lesser fidelities? I feel like a few different real world house layouts with the blast from a few different angles would paint a more coherent picture. Maybe that’s a follow up paper?
- defrost 4y agoThe results exist in bloodied form for the effects of high pressure high explosive blast waves from the air and subsurface bombs of WWI and WWII. Straight trenches kill people - zig zag trenches with sharp turns save lives.
- scotty79 4y agoSaving lives in context of war sounds so silly. If the point was to save lives then honest action would be to evacuate everyone from the frontline. The point of war is to kill soldiers. Just ours hopefully a bit slower than enemy's.
- nine_k 4y agoSo, would you evacuate everyone when facing an enemy attack? Would you have any room to evacuate your people to if you never try to fight back? (Hint: pacifism works only if you have very strong non-pacifist allies.) And if you need to resist an invasion, you want to save lives of your fighting forces as much as possible, even if you sadly can't save everyone. Look at the center of Europe right now. How to dig good trenches is not theoretical knowledge.
- scotty79 4y agoI get all that but it still sounds bad to me. Like saying I'm saving you 3 hits on the face by hitting you 7 times instead of 10. I won't be thanking you for saving my life through digging a trench correctly if you put me in it.
- denton-scratch 4y ago> The point of war is to kill soldiers. Not really. The point is to impose your will on the enemy, so to persuade him to give up. Killing soldiers is a means to an end.
- scotty79 4y agoMeans is the essence of a thing. Ends can be fake, aspirational, but means are what they are.
- elihu 4y agoI believe that's still being done right now in Ukraine. (Not necessarily to protect from shock waves so much as it's to protect against an adversary being able to attack the trench from an optimal angle where it provides no defense.)
- herewulf 4y agoZig zags are to prevent enfilading fire (clear field of fire down the length of the trench such that rounds have the opportunity to strike multiple targets). That might have been what you were getting at though.
- DonHopkins 4y agoHow about practical commercial applications of this research, like a Sims 4 Expansion Pack?
- bee_rider 4y agoThe Sims 4: Compression and then sudden fiery expansion pack.
- DonHopkins 4y agoUser Annihilated Content! SimCity always had a "Disasters" menu... Will Wright's Design Plunder (With Slides) -- 15:00: Failure States https://youtu.be/c91IWh4agzU?t=900 https://youtu.be/c91IWh4agzU?t=900 "Really, failure can be quit fun, if you make it interesting." -Will Wright "So I kind of at some point started calling this the Calvin Factor. The very first versions of SimCity I made had no disasters. All there was was the bulldozer. And I couldn't help but notice how invariably everybody would eventually discover the bulldozer, and then go attack the city with it. And they'd be laughing maniacally while they're attacking the city with this bulldozer. And so then I started thinking, well, maybe I should start feeding this, you know, get it out of their system, so that's when we adding the disasters to SimCity." -Will Wright