4 ms·
AFAIK this was achieved by heavily using DirectX API and features it contains. When running, it uses around 300 MiB of RAM.
by jesprenj 4y ago
AFAIK this was achieved by heavily using DirectX API and features it contains. When running, it uses around 300 MiB of RAM.
- andai 4y agoThe textures and models are procedurally generated at load time!
- democracy 4y agoOf course they are using DX or OpenGL - how else are they supposed to display graphics? )
- jorvi 4y agoDo you expect it to ship its own userspace driver, kernel driver and kernel?