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Can you explain the clear, bright line as you see it? AR to VR has always been a spectrum and passthrough is a point on that spectrum. That seems pretty hazy t
by andybak 4y ago
Can you explain the clear, bright line as you see it?
AR to VR has always been a spectrum and passthrough is a point on that spectrum. That seems pretty hazy to me.
- LegitShady 4y agoVR replaces your world with a virtual one. AR casts virtual things into the normal world. Camera pass through isn't AR, the same way a security camera isn't AR just because you could potentially view it on a VR HMD. There needs to be the component of combining the normal and virtual worlds. Camera pass through is just an ease of use feature.
- KaiserPro 4y ago> Camera pass through isn't AR, the same way a security camera isn't AR just because you could potentially view it on a VR HMD. I would suggest that this is a very modern interpretation. Pokemon go is an "AR" game, even though its camera-mediated. Wayfair has an "AR" furniture viewer, apple has "AR" feature to view the new mac mini: https://www.apple.com/mac-mini/ https://www.apple.com/mac-mini/ (search for AR) as I said, its hazy, and its only now that laser/waveguide see through displays are possible that we can have real-world overlays.
- andybak 4y ago> There needs to be the component of combining the normal and virtual worlds. Camera pass through is just an ease of use feature. Passthrough can be overlaid with synthetic elements: https://developer.oculus.com/blog/mixed-reality-with-passthrough/?locale=en_GB https://developer.oculus.com/blog/mixed-reality-with-passthr... There's entire apps based around this feature and has been for quite a while (Google Daydream introduced an API before it's demise)