4 ms·
Physics Invader = Space Invader + Physics
- swdesignguy 18y agoI got to level 9.
- Retric 18y agoI hit 42, but my "lives" is negative 20. I died and one of the falling balls finished the level so the game got confused. This seems like a common problem with flash games I think finishing the level and the death counter must be on separate threads or the flush the pending event's after you finish a level but I have seen this before.
- hhm 18y agoThis is because people just show a "game over" banner and don't set a death flag or something like that. Then you see that the game is over, but sometimes you can keep moving the ship (I don't know if this happens in this game) or events that happen in the game can make a different game over message show. It's a bug in the game, not in flash, but a very typical bug.
- hhm 18y agoIt's fun that I was downmodded for explaining exactly why this problem happens. I used to be a game developer, and believe me, that's the true reason behind the problem.
- hhm 18y agoWhy is this so popular? There are more interesting ways to integrate physics in a classic game, like this one: http://www.referencegames.com/ http://www.referencegames.com/
- iamdave 18y agoYou completely miss the entire point of video games: fun.
- hhm 18y agoIMO, a video game that goes to the 1st place on Hacker News' front page has to be clever, not fun. Having this game make a very simple (and typical) use of physics doesn't make it terribly clever.
- iamdave 18y agoIf you want a "clever" (read: interesting; read again: intellectual; read once more: poignant) game, play Chess, or Stratego, or Risk. If you want a game that's not fun, well, I'd probably just say "lighten up".
- palish 18y agoI liked it. It's simple, to-the-point, and moderately fun. It also probably took a lot more work to put together than one might think just from looking at it. Also, there is an interesting "hack" to me, but it's sort of a stretch. Notice that the game powered by the Box2D physics engine. It's cool to me how that physics engine has revolutionized 2D games in a small way. Erin Catto, its creator, decided to open source it, and now suddenly we have hundreds of games that have been able to experiment around with physics in gameplay. And new gameplay in small games is just one step away from new gameplay in AAA titles like Half-Life 2 ... Portal was inspired by a small game that a few Digipen students created for their final project, for example. (It's called Narbacular Drop. Check it out -- it's fun! http://tinyurl.com/5m2qtp http://tinyurl.com/5m2qtp) So I think we should encourage people to continue experimenting with new gameplay ideas... hint hint.
- benbeltran 18y agoThe physics don't do much to the gameplay, but they make the game very good-looking. Physics aren't just useful, they're also sexy.
- hhm 18y agoThat's right, but the idea isn't new. There are many physics demos that make even shooting to boxes (or even just seeing them fall) interesting. This game doesn't add anything else to such old idea, excepting maybe having been done in Flash.
- illume 18y agoThis is typical innovation... mixing two things together to make a third thing. Next physics invaders... + [add your own mix]. I choose +pony.
- jsomers 18y ago> This is typical innovation... mixing two things together to make a third thing. I'd argue that every innovation involves mixing two (or more) things to produce a third. So calling it "typical" is a gross understatement. If you don't find the game compelling, it's not because the combinatorial (a + b = c) form of innovation is somehow uninteresting, but because the elements are. I agree that (space invaders) + physics = (moderately more engaging version of space invaders).
- charlesju 18y agoThis game is so cool! What a neat spin on a classic game. They should take this game social on iminlikewithyou's new platform.