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The fewer people you have to answer to or debate with, the better. If it's just you and an artist making a game, your job is just to convince the artist why you
by noduerme 4y ago
The fewer people you have to answer to or debate with, the better. If it's just you and an artist making a game, your job is just to convince the artist why you need to change that level boss. It's a lot easier for a few creative people to make a good decision that they're comfortable committing time to than it is for them to have that decision rammed down their throat by a corporate hierarchy that doesn't actually touch any art or code.