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Some reviews of Path for Android [1]: "No options for lower Res screen, so this app isn't an option for me." "Has potential, but doesn't resize for smaller sc
by siglesias 15y ago
Some reviews of Path for Android [1]:
"No options for lower Res screen, so this app isn't an option for me."
"Has potential, but doesn't resize for smaller screens, so can't see half of what's going on. Interface is snappy though, which is good."
"screen resolution issues: Doesn't display properly on my Samsung Galaxy Ace. Hope you can fix this. Otherwise, quite an interesting app."
"My phone screen is too small for this app"
Along with a slew of other problems with bugginess, lack of feature parity with iOS, etc. Telling is the variance of its score (http://cl.ly/0m3b2a2v3s1Y0x071Q0e http://cl.ly/0m3b2a2v3s1Y0x071Q0e) versus iOS (http://cl.ly/030I0M3z1I181g3T2p2T http://cl.ly/030I0M3z1I181g3T2p2T), suggesting that the Path developers have this product working well on some phones, but terribly on others. That's one of the clearest examples of fragmentation that I can find.
[1] https://market.android.com/details?id=com.path&hl=en https://market.android.com/details?id=com.path&hl=en
- ajross 15y agoScreen resolution bugs are no less a problem on iOS. My toddler routinely yells at 480x320 games that look like cap on the iPad. I'm honestly a little surprised that you picked this particular issue to pick on. If anything, my experience is that Android apps are more likely to work across aspect ratios than iOS apps are.