4 ms·
I'll be honest: I never understood this attitude. It worked for the target audience quite well, myself included.
by technofiend 4y ago
I'll be honest: I never understood this attitude. It worked for the target audience quite well, myself included.
- sw104 4y agoI think they struggled with a very stubborn userbase. I used it and thought it worked brilliantly.
- technofiend 4y agoI think it struggled because there was also a userbase that seemed personally offended by the offering, and needed to say so publicly and loudly, which sapped momentum for the product. Personally I think Google could have overcome that by bundling it with other offerings and making it ubiquitous. Definitely a lost opportunity.
- zamadatix 4y agoThe question was never “will it work well for someone” rather “will there really be enough someone’s it works well for that find it worth trying out and keeping”. This is squeezed on each end - on the casual by disinterest in trying a dedicated gaming service and on the traditional gamer end by an endless bevy of options and relatively common displeasure with remote gaming. I had hopes it’d work out though but those died a while back when uptake stalled and the hype wave had already come down.