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> They're still shipping the same showstopper bugs nearly ten years later. They can't literally be showstoppers if they are still in business. Still, nobody a
by gumby 4y ago
> They're still shipping the same showstopper bugs nearly ten years later.
They can't literally be showstoppers if they are still in business.
Still, nobody accepts that level of crap any more when building, say, a bridge. They used to, back in the Victorian age, until they figured out what worked (the great victorian era bridges still in use are the ones that didn't fall down -- a survivorship bias).
I think the fact that we only demand reliability from aircraft, trains, (some) med devices, spacecraft and banking shows how unimportant most software is. Most software will never need the level of reliability of the domains in my previous sentence, but sheesh, the needle needs to move in that direction.
- rolenthedeep 4y agoTo this day I see people play the game on YouTube and the player model will glitch out like it always has. Limbs go weird directions, or the tool you're holding will slowly expand to fill the entire screen. Vehicles regularly sink into the ground, or explode, or have a physics glitch that launches them into space. Totally unacceptable issues that have been around basically the entire life of the game. Their success is complicated, but in general the loyal players became conditioned to accept these bugs, while new players would hang out for a few weeks until their vehicle explodes and they lose days of progress for the nth time. Player turnover was huge, but they have a fairly large core of players who just deal with it.