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> Everything worked pretty well but not one thing was fully polished for real world usage. My own experience. I found that once you go beyond toy projects, th
by shantnutiwari 4y ago
> Everything worked pretty well but not one thing was fully polished for real world usage.
My own experience. I found that once you go beyond toy projects, the minor irritations, the many "papercuts" you talk about, make game development painful.
I havent used Unity, so dont know if it suffers from the same problem