2 ms·
Ruby was simply the wrong language for games. There's a reason a huge percentage of real-world games use Lua for scripting. Floats for one aren't objects, and
by SomeCallMeTim 15y ago
Ruby was simply the wrong language for games. There's a reason a huge percentage of real-world games use Lua for scripting.
Floats for one aren't objects, and LuaJIT is probably 10x faster than Ruby.