4 ms·
It's part of killing plaintext exe's, Secure boot is anti piracy tech they are killing win32/Dos16 EXE model that enabled mass piracy, it's all about anti-pirac
by Koom88 4y ago
It's part of killing plaintext exe's, Secure boot is anti piracy tech they are killing win32/Dos16 EXE model that enabled mass piracy, it's all about anti-piracy you can read about it here:
https://www.cl.cam.ac.uk/~rja14/tcpa-faq.html https://www.cl.cam.ac.uk/~rja14/tcpa-faq.html
https://www.notcpa.org/about.html https://www.notcpa.org/about.html
Windows 11 and TPM are about locking down the PC and turning it into a mobile device.
What do you think MMO's and steam were for the last 23 years? There's been a war on local exe's and your file system, driver signing in hte windows 2000 and XP days was Microsoft and hardware vendors working out the bugs of moving us to encrpyted input output.
They are selling it as "trusted computing" but its all for enforcing software licenses so you can't access the files. That's what NTFS was for in reality, it was about the return of mainframe computing, that's why windows 10/11 is a client-server OS and why windows 10 has forced updates.
The whole thing is to turn the PC into a console where app developers can update the firmware/bios with new encrpytion keys if the exe's get cracked.
That was the whole point of Secure boot, it was first used in consoles and the same tech in phones.
Apple, google, and the entire industry has wanted to kill piracy and enforce copyright ruthlessy.
Ever notice the rental ad on Youtube? Google would like to turn files into bits of property you can sell via encrpytion and can't accesss.
The big lockdown is coming because they saw the profits of locked down computing devices.
So no Secure boot is about killing Win32 EXE's and moving us to win 3, with Denuo levels of protection on executables.
With Trusted computing microsoft can force update security policy over all EXE's with the new exectuable model and the mmo/steam generaiton enabled all this over the last 23+ years starting from 1997 with ultima online and everquest in 1999.
That's why basic features like multiplayer game hosting inside local apps (like quake 3 and Unreal tournament 2004) disappeared.
The whole point was to move us back to mainframe computing of the 60's with draconian copyright enforcement.