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AZDO is general term for techniques that reduce driver overhead, not limited to persistent mapping. OpenGL drivers have a habit to try to second-guess the appl
by garaetjjte 4y ago
AZDO is general term for techniques that reduce driver overhead, not limited to persistent mapping.
OpenGL drivers have a habit to try to second-guess the application (though this depends on the driver, eg. Nvidia guesses a lot, Mesa not so much), but passing/not-passing GL_CLIENT_STORAGE_BIT to glBufferStorage should decide whether buffer should reside in CPU/GPU side memory.
In D3D11 directly mapped GPU memory is known as D3D11_USAGE_DYNAMIC.