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The specific way running the simulation on the server helps with cheating is if client A and client B both claim they've won. As you describe, during the game
by reitzensteinm 4y ago
The specific way running the simulation on the server helps with cheating is if client A and client B both claim they've won.
As you describe, during the game the clients are enforcing the rules, so a player can't eg teleport their units.
- hot_gril 4y agoYeah, you're right, so maybe HD edition had no such authority cause I mentioned that bug where both players can win. Or they didn't check that.