10 ms·
> While I used Godot 3 for my own projects most of the PRs had to be based against 4. The lack of support for anything than the bleeding edge in open source is
by philipwhiuk 4y ago
> While I used Godot 3 for my own projects most of the PRs had to be based against 4.
The lack of support for anything than the bleeding edge in open source is a huge issue :(