4 ms·
Not familiar with Godot but that sounds like camera dolly. Afaiu the reason for two different camera control schemes in DCCs and game engines is that they’re s
by darkteflon 4y ago
Not familiar with Godot but that sounds like camera dolly.
Afaiu the reason for two different camera control schemes in DCCs and game engines is that they’re suited to different workflows. On the one hand, object-centric orbit-style controls are great for, eg, modeling, whereas free-fly WASD / mouselook controls are great for level blockout, in-scene camera positioning, etc.
By default you have to hold the right mouse down to enable free-fly controls in Unreal.
Sorry you might know all this. Just if you are expecting one camera control scheme and getting another I know it can be frustrating.