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Primarily crafting so that you can upgrade and reroll weapons you like, which is the whole fundamental progression system, but it looks like that may have been
by thatguy0900 4y ago
Primarily crafting so that you can upgrade and reroll weapons you like, which is the whole fundamental progression system, but it looks like that may have been at least partially implemented since release. I'm sure in a year of content updates it will be a fantastic game. I think the main cause of the backlash is that vermin tide 2, their previous game and basically the same game as this one but with a different setting, has everything in it that this game either implemented poorly or not at all, so it is just a straight downgrade of a game that's already out and they knew how to make those systems good, and just didn't for the release.
Edit: oh, I forgot, they actually advertised that one of the big name 40k writers, Dan abnett, had written the story for their game. That was a large selling point. But there is no story currently implemented, and the setting is pretty generic, so people are unsure what it is exactly that he wrote.
- smcl 4y agoAh ok, yeah so that sounds like a bit of step backwards and a substantial amount of missing stuff.