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I love Godot to pieces, have used it for several games and will continue to do so. Here's what's missing: * Sane animation import toolchain. The current one fr
by EamonnMR 4y ago
I love Godot to pieces, have used it for several games and will continue to do so. Here's what's missing:
* Sane animation import toolchain. The current one from blender is enormously finicky.
* Good enough pathfinding (supposed to be fixed in GD4)
* Better native map support (heighmap or some sort of interior)
* Fix the 2d tileset editor, doing anything interesting in it is way too labor intensive because it lacks copy paste for tile parameters. A better system would let you set up a small number of tile templates and just map tiles to templates to quickly rig up huge tilesets.
- sli 4y agoThe new tile editor works much in the way you describe and people overall seem to hate it. I quite like it. I'll grant them that it's a bit weird and needs some cleanup (there's a tab that's in two places for two subtly different purposes, for example), but I still prefer it to the old version. But the workflow of designing e.g. a tile hitbox and then applying it quickly to multiple tiles is exactly how it works now.
- EamonnMR 4y agoAwesome. I built a decent little top down tile shooter with free graphics but realized making more levels would be mostly an exercise in editing tiny tile squares so I decided to do other things.