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I really enjoy creating in Godot. However, I am far from a AA/AAA game dev. Godot is a great tool for creating games independently. Creating 2D tilemaps is s
by frompdx 4y ago
I really enjoy creating in Godot. However, I am far from a AA/AAA game dev. Godot is a great tool for creating games independently. Creating 2D tilemaps is significantly improved in Godot 4.
For me, the most exciting thing to happen to Godot is the Steam Deck. The question of how to run Godot on the Nintendo Switch came up frequently on r/godot. There was no practical avenue for small time devs. I'm excited to see what doors the Steam Deck will open as an alternative handheld gaming device.
- Buttons840 4y agoI think people are interested in consoles because they want access to those communities. There's a lot of people that wont deal with PC gaming, and those people wont use a Steam Deck either. I would want my game to be available to console gamers, for profit and to share my with with as many as possible. As good as the Steam Deck may be, I don't think it will lessen interest in the video game consoles.
- Mikeb85 4y agoYou can't just become a console developer though... You need to have proven releases on desktop or mobile before any console maker will even let you touch their devkit...
- singingboyo 4y agoI think 2D tilemaps is a great example of how quickly Godot can fall over terribly, though. And that's (as has been mentioned elsewhere) mostly an issue of polish. Godot can do the basic version of a lot of things, but if you need more you often get very deep into the weeds, very quickly. With Godot 4, 2D tilemaps are incredibly awkward to use alongside random generation. You have (had?) to reset neighbor tiles yourself to get it to pick the correct sprite. Setting large numbers of tiles at once is/was terribly slow. The APIs are just a bit awkward, too. Godot 3 didn't have any of these issues. Basically, once you get off the beaten path, things become noticeably janky in a lot of places. I'm sure some of the obvious bugs will or have already been fixed for the beta, but some, like tilemaps, seemed to simply have a response of "it's working as intended", and others (like GDScript scalability or native DLL hot reload) are simply not fixable without another redesign.
- pjlegato 4y agoAre the big commercial options such as Unreal and Unity significantly better when one attempts to do this sort of "off the beaten path" type stuff?