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I think though that there's an apex all game engines reach where technological progression just slows down even when you have millions of developer dollars to t
by fckgnad 4y ago
I think though that there's an apex all game engines reach where technological progression just slows down even when you have millions of developer dollars to throw at it.
It's the reason why something like blender can catch up with state of the art commercial offerings and I think Godot could go through the same thing.
- fbdab103 4y agoIsn't that true of all software? At some point, things should be able to be fully feature complete. Maybe update the UI toolkit every five years to appear fashionable. In practice, the industry loves to replace fully working projects rather than tweak existing, so we will never get to such a state of nirvana.
- fckgnad 4y agoCan't prove if it's true of all software. But examples of categories of this type seem to exist. Linux and blender are two examples. The software never gets to total nirvana. What happens is it gets to a state of nearly nirvana such that changes are tiny.