5 ms·
I love `move_and_slide` and it's perfect for me, but you're right that it's a very opinionated implementation. I found I was making huge strides in 3D very quic
by danbolt 4y ago
I love `move_and_slide` and it's perfect for me, but you're right that it's a very opinionated implementation. I found I was making huge strides in 3D very quickly, but a friend essentially had to re-implement it for their game.
I'm curious if the best solution would be to expose more optional knobs and switches for KinematicBody, or to have a bigger ecosystem of open-source variants.