5 ms·
An RTS we developed just recently (Iron Harvest) is still based on the same basic principle. But instead of peer to peer we use a "smart" proxy server that rece
by lithander 4y ago
An RTS we developed just recently (Iron Harvest) is still based on the same basic principle. But instead of peer to peer we use a "smart" proxy server that receives the commands of all clients and sends the entire sequence back to the client. That way if one client has a high ping the other players latency isn't affected.