3 ms·
Of course nothing can fully prevent cheating. But from a player enjoyment perspective it is a lot worse (and more obvious) if your opponent can teleport his uni
by thworp 4y ago
Of course nothing can fully prevent cheating. But from a player enjoyment perspective it is a lot worse (and more obvious) if your opponent can teleport his units across the map or make his workers mine 50% more ressources vs just automating actions (which is hard to distinguish from just being a very fast player) or having full map vision.
edit: The drm-like whack-a-mole is precisely the result of the architecture described in the blog, the "old school" way makes the most destructive and obvious cheating simply impossible.