3 ms·
It’s worth noting that often lockstep is not appropriate. Fighting games, for instance, require frame-perfect inputs. Fighting games become hard to play perfect
by rcme 4y ago
It’s worth noting that often lockstep is not appropriate. Fighting games, for instance, require frame-perfect inputs. Fighting games become hard to play perfectly if you introduce jitter into the timing by requiring frame synchronization. In a fighting you’d just unwind whatever happened and replay the simulation as if the “real” thing happened, which could mean undoing things a user saw in certain circumstances.
- Centigonal 4y agoThat's true - I haven't seen lockstep used outside of RTSs.
- comex 4y agoMany fighting games did and do use lockstep; it’s only recently that rollback has started to become the norm, and some recent big releases still don’t have it. But fans actively clamor for rollback because it’s a far superior experience.