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Interesting comparing CMR3 to the newer Dirt Rally 2. CMR3 roads are much much wider. I find DR2 almost too hard to keep the car from hitting the side all the
by SimonPStevens 4y ago
Interesting comparing CMR3 to the newer Dirt Rally 2.
CMR3 roads are much much wider. I find DR2 almost too hard to keep the car from hitting the side all the time.
I wonder why that is. The narrower road seems more true to real life. But I'm not clear why CMR3 was made with the wider roads.
- dijit 4y agoI remember trying to play a game from the mid-90s on an era appropriate content consumption device. I was thrown by how awful the control systems were, not only in the game, but it was clear to me that our input devices have come a long way. Perhaps thats why?
- KORraN 4y agoMy guess would be the target audience. CMR, then Dirt games (but not Dirt Rally 1 & 2) were targeted for casual gamers, with more arcade driving model. Only a year later, Richard Burns Rally has been released, which is considered a simulator and to this day there's a very active community of simrally drivers playing it. Hardware got improved a lot, that's true, but simulators existed even in 90's - see: Grand Prix Legends.
- noizz 4y agoI'd say it's about making gameplay less rough for players. It's one of the first things I notice when checking out GTA inspired titles (especially from indie developers) that the streets are realistically narrow, while in GTA titles you can easily fit 4-5 vehicles in 2 lanes.