5 ms·
I’ve played input-sensitive games with friends on GeForce Now for several months at this point — no major issues with lag.
by jolux 4y ago
I’ve played input-sensitive games with friends on GeForce Now for several months at this point — no major issues with lag.
- bobleeswagger 4y agoUnless the GeForce now servers were co-located to your local ISP, it's hard to believe. Even then, you're adding quantifiable jitter to the equation on the order of a few milliseconds. It's noticeable.
- jolux 4y agoI mean, in the case of multiplayer probably a lot comes out in the wash of optimistic updates and such, but it’s still very playable and I couldn’t personally notice the lag most of the time. Occasionally when my connection got bad it would have issues, but that was more noticeable because the resolution dropped significantly.
- aaomidi 4y agoI’ve had the same experience. I could not tell the latency for GeForce now, and I’m using a municipal ISP. I’m not really a casual gamer either. I’m still surprised that GeForce now doesn’t have an app for Linux. I switch to my Mac laptop to play stuff like Fortnite.
- bobleeswagger 4y ago> I switch to my Mac laptop to play stuff like Fortnite. Fortnite is about as casual as it gets. You won't rank very high in a twitch shooter like CS:GO (or keep consistent ranking) using a cloud gaming service.
- deleted 4y ago[deleted]
- SpeedilyDamage 4y agoPeople have won a million dollars playing fortnite, there’s nothing casual about that…
- bobleeswagger 4y agoAh yes, tell me more about how the exception speaks for everyone. Most folks playing Fortnite are casual gamers.
- jamiek88 4y agoMost people playing any massive online game are casual gamers. That’s just math. Just because one game has guns doesn’t make it less ‘casual’, which btw is a dismissive word to use in the context. Why are ‘twitch reactions’ less ‘casual’ than puzzle solving?
- acomjean 4y agoI think the point being made was Fortnite tends to have a wider breadth of gamer than other games (casual to hard core). My partner has a group that plays, but it’s more about crazy fun For them. They’ve tried other games but found they just get dropped and lose too quickly to make it fun. Plus cross platform.
- fragmede 4y agocasual is the wrong way to gatekeep it. Someone could be a pro motorcycle racer with better reaction times than most professional gamers and still be a casual gamer. What you're really trying to test for is reaction times so just come right out and say that instead. Unless you're afraid of being beat by a filty casual.
- Epuineeb5 4y agoI played CP2077 few days after release date, no issues with input lag. On the other hand my ISP had trouble to keep stable 40Mb/s - so in peak ours it wasn't playable at all. It was a bit surprising at first but makes sense - even a second or two buffer for other streaming services is enough to ignore variations in connection speed - but gaming has no such luxury.
- cloudking 4y agoI was skeptical on cloud gaming, but I also tried GeForce Now and had a great experience. No time spent downloading and installing, instant access to thousands of games, playable on older laptop without fans spinning up. I do think you need a solid internet connection for it to work well.
- bpye 4y agoIt really just depends how close you are to the data centre and how your traffic gets routed. A couple ms is probably acceptable, 50ms certainly not.
- sulam 4y agoMost people put our ability to perceive network lag at 100-150ms. Human perceptual limits in vision is around 13ms, but that’s not exactly what we’re talking about here. 50ms is very very playable in networked games, I wouldn’t notice personally until 120ms.
- codeyperson 4y ago50ms works for network games when the input update loop is done locally, and with lots of fancy techniques to correct for the network lag. 50ms of input lag on the other hand is very easily noticeable. And makes games unplayable for lots of people.
- fragmede 4y agoI think a problem with cloud gaming is that companies are being very secretive about where they have compute resources. Which I think is the wrong approach. they should partner with Comcast and say Atlanta is a Geforce Now hub. If someone is too far, they should just not let them access the service.