4 ms·
>Match making games are actually designed to keep successful players and teams from winning too much. Match making is generally designed to provide fair matche
by stryan 4y ago
>Match making games are actually designed to keep successful players and teams from winning too much.
Match making is generally designed to provide fair matches; this will naturally result in even really good players losing matches as their ELO rating converges on where it's supposed to be. It's like how in many games you'll see players complaining about a "forced 50% winrate" when really, that's just what happens when you're at roughly where you're supposed to be. You can't win forever.
> MTGArena aggressively manipulates what kind of deck you will play against
Only in Historic brawl is there desk strength based matchmacking
> manipulates who goes first (some Streamers stand at recording over a thousand
Never confirmed.
> While harder to prove MTGArena also buries/floats cards. Some cards have patterns of existing in your opening hand or only after your 17th-22th draw
Not confirmed, and an easy thing to get confirmation-bias on.
>The shuffler also has a habit of giving duplicates of cards or making someone draw a duplicate of a card more often than "expected".
Not confirmed and doesn't make sense? It's not like the shuffler is shuffling the deck as you play, that would break far too much.
EDIT: To be clear, the only actual shuffle "rigging" Magic Arena does (that the devs have talked about extensively due to Arena being Bo1 and Magic traditionally being Bo3) is your initial hand is generated twice and the shuffler chooses what it thinks is the better opening hand to present to you. After that it's all random.