11 ms·
I can't comment on the framework here, but that demo of the 3d pipes being drawn on the top of the page is genuinely very very neat. And you can scroll up to s
by bioemerl 4y ago
I can't comment on the framework here, but that demo of the 3d pipes being drawn on the top of the page is genuinely very very neat.
And you can scroll up to see it in full 3d!
- ChintanGhate 4y agoI remember seeing it years ago, still amazed by it. What's even cooler is that it was created almost 10 years ago and I believe it hasn't changed much since then. You can read about it [here](https://acko.net/blog/zero-to-sixty-in-one-second/ https://acko.net/blog/zero-to-sixty-in-one-second/)
- obert 4y agoUh, I didn’t notice it because on iOS it’s a static image at the top of the page
- wlesieutre 4y agoWorks on iPad, so maybe a screen size thing?
- funcantor 4y agoFrom the blog that another reply linked (https://acko.net/blog/zero-to-sixty-in-one-second/ https://acko.net/blog/zero-to-sixty-in-one-second/) 'Rather than try and emulate some of the bling for CSS 3D-only environments, it's all or nothing. Without WebGL, you get plain images.' Although this blog post is from 2013, so who knows if this is the actual reason. Thankfully, the blog post also links to a video so you can still view it: https://www.youtube.com/watch?v=zjwA1VmuPnw https://www.youtube.com/watch?v=zjwA1VmuPnw
- unconed 4y ago10 years ago, having a showy webgl demo on a blog post, on mobile phones, would result in complaints on HN. Nowadays people complain they can't see the WebGL on their phone. I guess that's progress?
- bioemerl 4y agoProgress for sure, that iPhone can do all the flashy webgl in the world and not break a sweat, those things have kick ass processors.
- wlesieutre 4y agoThe iPad does present itself as Mac useragent now, so I think it is deliberately targeting iOS devices and the iPad doesn't match that anymore. Even when I sized the split screen down to a narrow column it still gives me the full version.
- carabiner 4y agoyeah that's leet as hell