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OpenGL ES 1.x doesn't require an FPU. Compared to standard OpenGL it makes fixed-point required, removes double-precision floats entirely and adds optional sing
by TazeTSchnitzel 4y ago
OpenGL ES 1.x doesn't require an FPU. Compared to standard OpenGL it makes fixed-point required, removes double-precision floats entirely and adds optional single-precision float support. By the end of the 2000s there were definitely phones with FPUs though (e.g. the iPhone).