3 ms·
Even on the NES and I'm sure more modern consoles and maybe any game. You often round robin game logic. Here's a fun example Castlevania on the NES by timing
by psychphysic 4y ago
Even on the NES and I'm sure more modern consoles and maybe any game.
You often round robin game logic.
Here's a fun example Castlevania on the NES by timing your movement precisely you can make it skip certain blocks being loaded. Making it leave a stair case or even a door.
Works because alternate even and odd frames responsible for loading different y coords for level data in blocks.
https://m.youtube.com/watch?v=Dw7NkOzp8tE https://m.youtube.com/watch?v=Dw7NkOzp8tE
It might seem like there's no point now..but even in a 120fps game do you need absolutely everything to update at 120hz?
- djmips 4y agoBelieve it or not we still amortize work and have game architecture where the sim updates at a much lower frequency than the game presentation.